Hondo is an 3D engine I'm making in my spare time. It is written in C++ and OpenGL, and compiles on Windows and Linux. The reason I started creating engines was to create a game. The problem was that I never had any idea of what game to make, so the engines became more generic and complex.
Johan Rende
About myself

Hello!
I'm a developer based in Stockholm focusing on web front end and graphics.
Technologies I know
- Java
- Javascript
- C++
- OpenGL/WebGL
- CSS
Visual projects
Suprematist Compositions

A procedurally